

It is also suggested you have some bonus critical hit chance and that you have some life steal/life on hit on your weapon (or a socket with and amethyst in it). You will need some relatively high +Resist All (I believe I started around 500 unbuffed for Act I), and gear w/ extra armor is very helpful. That is when I had to start gearing up heavily. However, you should be fine w/ standard gear up until you start Inferno Difficulty. Don't expect this to work with a bunch of glass cannon DPS gear. Let me reiterate that this is a tank build. This build, as with all tanking builds, are very gear dependent. I was able to clear all Acts in Inferno with this build. I adopted the basics for this build about midway through nightmare when I got bored of lasering enemies. The build is based around using Critical Mass to keep up Diamond Skin and Explosive Blast, while using Arcane Dynamo combined w/ Spectral Blade to significantly bolster damage output. Open Slot - Suggested Skills > Familiar w/ Sparkflint, Magic Weapon w/ Any, Slow Time w/ Time Warp, Hydra w/ Venom Hydra This build was designed for playing a very tanky Wizard w/ damage boost in solo games where you cant rely on other people for DPS, although it is still equally viable in multiplayer games.Įxplosive Blast w/ Chain Reaction or Time Bomb Being a ranged glass cannon is cliche for a Wizard, so I decided to make mine tank instead.


I like bucking preconceptions and using classes in ways contrary to their proposed design.
